Map Generator using Wave Function Collapse Algorithm (Thesis)
Hey everyone! This is my take on the incredible Wave Function Collapse (WFC) algorithm, built from the ground up as a tool for Unity.
This project was born out of my Computer Science bachelor's thesis. I was fascinated by the "content bottleneck" in game development, the constant need for more and more hand-crafted levels. I wanted to see if I could build a tool that was not just powerful, but genuinely easy and fun for a designer to use. So I dove deep into how WFC is basically a very clever puzzle-solver, and this generator is the result. I'm really proud of how it turned out!
The best part is that you can watch the magic happen in real time! The generator includes a step-by-step visualization that builds the map right before your eyes. It’s mesmerizing to see how simple rules can bring such beautiful order from chaos.
Assets for the tiles: 16x16-puny-world
Published | 13 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | soniseli |
Genre | Educational, Simulation |
Made with | Unity |
Tags | Procedural Generation, Tilemap, Unity |
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